Building real-time experiences for VR, games, and beyond.

{Intro}

I'm a technical artist specializing in optimized real-time 3D for games and interactive applications.

I create efficient, production-ready 3D assets and build pipelines that keep teams moving. My focus: shader and material development, performance profiling, asset optimization, and solving the technical challenges. From early concept to final deployment, I ensure everything integrates seamlessly.

View selected case studies

Case studies

Case studies

01

Unity 3D sample

Showcase project for Unity’s Universal Render Pipeline

View Case study

02

VR training

VR training application for a complicated Filter cleaning procedure.

View Case study

03

Nemo Garden

Showcase experience in VR for underwater gardens.

View Case study

{ Ways I can help you}

Services


Real-Time 3D & VR Development


Shaders & Materials


Technical Art & Optimization


3D Asset Production & Pipelines


Kind words

  • ★★★★★

    “Šarūnas is a highly skilled 3D artist and leader. He successfully managed an international team, raised product quality, and shared his deep expertise generously. His guidance helped me grow as a specialist, and his contribution was vital to the company.”

    Maryam Kamel

  • ★★★★★

    “Working with Šarūnas at Unity was a pleasure. He seamlessly bridges technical and artistic aspects, adapts quickly to challenges, and delivers optimized projects with stunning visuals. His expertise, professionalism, and collaborative spirit make him an invaluable team member.”

    Dainius Štaras

  • ★★★★★

    “Šarūnas is an exceptional CG artist with a constant drive to improve. Over a year of collaboration on XR projects, he impressed me with his problem-solving, technical mastery, and artistic vision. Always reliable, he consistently delivered high-quality results.”

    Povilas Danius

3D / VR / AR /

3D / VR / AR /