Unity URP sample
Asset creation | Materials | Shaders
About the project: “Unity URP sample”
Project goal:
Create a interactive VR experience for underwater gardens with high quality HDRP graphics.
My responsibilities:
Environment asset creation, asset optimization, lighting and shader work.
Challenges:
Short project time line
Create an interactive environment in VR
Create the sensation of being submerged under water
Project overview:
This was a very interesting project that required us to construct an underwater environment with intractable plants.
My primary responsibilities included creating the environment, intractable plants, lighting, and shader creation. The most challenging aspect was achieving that immersive underwater feeling. We accomplished this through shader work, visual distortions, and color grading. Additionally, this application had two versions: VR and AR. The VR version ran on a high-end PC, while the AR version was optimized for an iPad.
Consequently, I dedicated significant effort to optimizing the VR version and recreating some high-quality HDR effects into mobile-friendly URP.