Virtual spine surgery

Tool development and optimization | Art direction | Prototyping | Materials and shaders

About the project: “Endoscopic lumbar spine surgery training”

Project goal:

Create endoscopic lumbar spine surgery simulator. Develop new features.

My responsibilities:

As a technical artist, I was actively involved in several key areas of development. My responsibilities included creating new features that enhanced the overall functionality of our projects. I dedicated a significant amount of time to designing and producing high-quality 3D assets, ensuring they met the artistic and technical standards required. Additionally, I worked on developing shaders and materials to achieve the desired visual effects in our projects.

Beyond these tasks, I also concentrated on implementing soft body interactions, which added a layer of realism to our simulations. Furthermore, I was committed to optimizing the project, improving performance, and ensuring a smooth user experience.

Challenges:

Working in the medical field requires everything to be as precise and realistic as possible. Creating believable and realistic organic materials and object interactions.

Project overview:

The Simulatory is a company that develops medical training simulators for endoscopic lumbar spine surgery and other procedures. I collaborated with the team to create the VR Spine application.

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